The Premise of DEATH CACHE was difficult, probably the most difficult of all my books. I had an idea for a thriller with a group of people lost in the Alaskan wilderness while being hunted by a degraded killer. But how did I realistically get them all there? And to make things worse, I wanted them all to have some sort of relationship with my heroine. I owe the answer to this problem to Kristin Morgan, a fellow bookseller for Barnes & Noble where I worked at the time of writing DEATH CACHE. Kristin was heavy into the sport of geocaching. I had never heard of geocaching before, so she took me by the hand and introduced me to it. Thank you, Kristin!
Geocaching is a high-tech, treasure hunt using a handheld GPS to aid in finding hidden caches. These caches can be filled with treasures, money, instructions, or simple trinkets. The sky's the limit on what can be found. When I researched further, I found that there are extreme geocache competitions set up all over the world. This was it! The winning idea to get all my characters together, competing against each other, and unknowingly entering into a game of cat and mouse where if you lose, you die.
For more information on geocaching check out this site: http://www.geocaching.com/
Gallery owner Tern Maiski has always had a way with men, but the one she gave her heart to disappeared without a word. Now he's competing alongside her and four others in a high-tech treasure hunt, and her pride isn't the only thing on the line. So is her life.
He doesn't play by the rules…
Geophysicist Gage Fallon's relationship with Tern has been cataclysmic from the beginning. He cared too much, too fast and their passion threatened to consume him. Now he's back on firmer ground and competing in a game that will risk more than his heart.
Once their group is dropped off in a remote area near the Arctic Circle, it quickly becomes clear that instead of hunting for treasure, they're the ones being hunted. And the killer is dead serious about caching them in.